I made the decision to keep the hand drawn elements to 10fps to allow the detail to be seen yet retain a fairly smooth animation. I've been experimenting with the background, rendering out a wireframe motion test using the camera data from the same shot this hand drawn shot is traced from.
There is a 25fps version (normal frame rate) which means the background moves with smoother motion than the hand drawn elmements, and adds some fluidity to the comp as a whole (ie it's not as noticeable that the sketches are running at a slow framrate). The downside to this could be seen technically that the camera moves don't 'stick' the character to the ground/background.
The 10fps version appears as if the whole scene has been shot at 10fps, so every time the camera moves the character moves and looks 'stuck' in the scene. This is technically more accurate, but the moving image as a whole feels a bit jittery and might be quite a difficult watch for 2+ minutes. (This would also have an impact on any ink flow footage, you would run into the same issues with the ink framerate clashing with the 10fps background plates & characters or reducing the framerate of those, reducing their fluid motion that I tried to capture.
I think the best thing to do is to render the backgrounds at 25fps and assume I will be using them at that framerate - if when the timeline fills up a bit it runs better at a solid 10 then I have the flexibility to drop it down in after effects. I think the more fluid moving background gives a much better look to the video as a whole, giving more implied movement to the sketched drawing aswell.
There is a 25fps version (normal frame rate) which means the background moves with smoother motion than the hand drawn elmements, and adds some fluidity to the comp as a whole (ie it's not as noticeable that the sketches are running at a slow framrate). The downside to this could be seen technically that the camera moves don't 'stick' the character to the ground/background.
The 10fps version appears as if the whole scene has been shot at 10fps, so every time the camera moves the character moves and looks 'stuck' in the scene. This is technically more accurate, but the moving image as a whole feels a bit jittery and might be quite a difficult watch for 2+ minutes. (This would also have an impact on any ink flow footage, you would run into the same issues with the ink framerate clashing with the 10fps background plates & characters or reducing the framerate of those, reducing their fluid motion that I tried to capture.
I think the best thing to do is to render the backgrounds at 25fps and assume I will be using them at that framerate - if when the timeline fills up a bit it runs better at a solid 10 then I have the flexibility to drop it down in after effects. I think the more fluid moving background gives a much better look to the video as a whole, giving more implied movement to the sketched drawing aswell.