Because the structure of the characters is fairly similar (as they would ideally be made out of socks.. probably not got time to make these physical mockups in time to do motion tests but would like to make them at some point).. they can now be modeled more quickly by using the original structure and tweaking parts to push and pull into the right shape.
By using a previous editable version of the blue monster, because I box modeled it using as few cuts as I could (could probably be even less by someone more skilled) I can clearly see what points and vertices are doing what to the model making it easy to edit.
I am currently in the process of storyboarding the spots, but need to keep the 3D modeling going and start rigging asap (as I need to watch tutorials on this and learn a new skill) so the blog for now will concentrate on the digital work. The sketches and ideas will be documented in my sketchbook running alongside this and the boards will be posted early next week.
(Note: the image uploader/compresser blogger uses appears to be over-saturating my screenshots making everything look a bit candy coloured. The colours I am using a bit more muted and worn looking)