Phillips Candy

Posted on by Matt Frodsham

I recently worked on this massive candy explosion with Zeitguised, 6k! For now here's a photo of it being used by Phillips at the show.

Merry Christmas

Posted on by Matt Frodsham

Thanks to everyone I've had the pleasure of working with and meeting over the past year for making it one of the best I can remember. Here's to an even better 2015!

Stay safe and have a great holiday season.

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Birds - Making Of + Interview

Posted on by Matt Frodsham

Earlier this year Zeitguised & I released our Birds into the wild. The reception was great, we received so many lovely comments and it even won an honorary mention at Ars Electronica! It's one of the most fun projects I've ever had the pleasure of working on.

A couple of weeks ago, Der Spiegel came to interview Henrik about how the project was made. They asked me to show them round some of the technical aspects and demonstrate some of the Cinema 4D scene files. Luckily they didn't use too much of my rambling, and they dubbed my voice into German... but you can see the Zeitguised studio, and look at some interesting stuff. Watch it HERE.

In preparation for this I made a quick edit of our early concept material, some dailies and behind the scenes stuff which you can watch below. I also wrote a slightly more in depth case study which you can read here.

Unused Storyboards (2013)

Posted on by Matt Frodsham

A small selection of boards from a narrative animated music video that didn't get made. I just found them lying around on my hard drive so thought I'd post them up!

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Posted on by Matt Frodsham

Today I spent the day with Marian Pramberger putting the final touches on the sound design for our new film, should be out really soon!

Playing slide ukulele with a tiny bottle is a hard look to pull off.

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Updated thoughts on Octane

Posted on by Matt Frodsham

Spoiler: I still like it! I've been working with Octane a lot more this year, my blog last year were based on a pretty early build. Since then it's seen it's 1.0 release, and is constantly improving, now Octane 2.0 has been announced it seems like there aren't many features left to add to compete with the more traditional render engines.


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St Helens College C4D Workshop

Posted on by Matt Frodsham

I spent three days this week introducing Cinema 4D to the graphic design students at St Helens College. I'm not much of a teacher; I usually prefer to just leave a trail of breadcrumbs online and try to show some interesting processes for most projects I work on (see: CASE STUDIES). I enjoyed my time at St Helens, without a doubt the two most valuable years of my education, so when I was invited to talk about my work and do a bit of software training I didn't really hesitate.

It was pretty interesting going back to basics, three short days isn't really enough to even scratch the surface of such a multifaceted piece of software so I had to cherry pick a few tools and processes that could be put into context right away and achieve some kind of result. Ignoring modelling, lighting and traditional shading, I demonstrated a few ways of creating objects into 3D space and animating them using simple keyframes, deformers and effectors, as well as showing how dynamics can be useful for more than dropping a bunch of shapes on the ground!

As much as some students wanted to jump ahead and start adding wood textures to shiny materials I tried my best to restrict everyone to flat 2D shading and create a collection of little motion tests, concentrating on composition and colour (mainly inspired by my friends at Zeitguised's recent music video for Mouse On Mars)

It was a fairly big group with no real experience of 3D or animation software so I was really pleased with how interested most people seemed and how quickly some students were able to get into the software in such a short time. A lot seemed really keen to learn more independently, so I wish them all the best in learning more!


Berlin What?

Posted on by Matt Frodsham

"Are We Hard Yet?", the collaboration between Zeitguised and Nick & Chloe is featured in this book by Neonchocolate. It's a fantastic collection of 102 Berlin based contemporary artists. 

The 'early bird' edition + DVD, limited to 200, is almost sold out and available here:

 The person ordering no. 200 of the Limited Edition will get the book for free!


Discipline Skateboards Logo Animation

Posted on by Matt Frodsham


I spent a few days putting together this looping logo animation for my friends at Discipline Skateboards. Each object represents a different member of the skate team, some are more self explanatory than others! Everything they do is DIY and ethically sourced so it's always a pleasure to be involved with them.

I recently designed a couple of decks for them too, available here. Watch out for their first full skate video next year!

About the Project

With this mini-project (3 days) I started a really interesting new path into 2D animation. I think its important to always use the right tools for the job, I'm not an efficiency freak but quickly setting the initial shapes in Cinema 4D saved me a huge amount of time allowing me to focus on a few 'real' 2D elements such as the beer splash and flames.

To get started, I read the fantastic book by 2D FX legend Joseph Gilland 'Elemental Magic' which I can enthusiastically recommend. You will never think about digital particle/fluid tools the same way. I would compare it to the ubiquitous Animator's Survival Kit, (side note: the iPad version of that is great) it should be on every motion designers shelf considering how often we reach for Particular to add a little sparkle as an afterthought.

While this was my first venture into this kind of thing I barely even scratched the surface of the subject but have already become a little enamoured with it.

Check out the quick making of below...