Last night I edited together all the footage ready for tracing and tracking. I rendered out a sequence at 10fps as individual frames to open in photoshop and trace as described earlier - creating luma mattes within the PSDs to use wen compositing in AE.
I also rendered a 25fps sequence as a quicktime movie, I took this in final cut, re-edited to cut down to just the shots that need tracking for hand held camera moves. I need to export these individual clips, track them in PF track and then use that data in C4D to render out the backgrounds. The camera moves will then match the hand drawn sequences when brought back into after effects. I want the backgrounds to add a bit of fluidity to the slow frame rate of the hand drawn elements. The ink etc will also be running at full speed so the piece shouldn't feel too rough, although the interesting effect the mixed frame rates will give should add some more grittiness to the whole thing.
I split the hand drawn shots into folders, then into main sections. Roughly 50 shots split into 5 sections. Some will require every frame to be roto'd finely, whereas some will rely more on still elements and only animate certain aspects to cut down the load.
I also rendered a 25fps sequence as a quicktime movie, I took this in final cut, re-edited to cut down to just the shots that need tracking for hand held camera moves. I need to export these individual clips, track them in PF track and then use that data in C4D to render out the backgrounds. The camera moves will then match the hand drawn sequences when brought back into after effects. I want the backgrounds to add a bit of fluidity to the slow frame rate of the hand drawn elements. The ink etc will also be running at full speed so the piece shouldn't feel too rough, although the interesting effect the mixed frame rates will give should add some more grittiness to the whole thing.
I split the hand drawn shots into folders, then into main sections. Roughly 50 shots split into 5 sections. Some will require every frame to be roto'd finely, whereas some will rely more on still elements and only animate certain aspects to cut down the load.