Because of the range and amount of work that will be completed over the next few months my time must be planned quite well, but can only be done so properly once certain factors are decided and techniques have been exerimented with (mainly - for hand drawn elements, how many frames per hour will I be able to complete using certain techniques).
While I want there to be a level of experimental work, because of the nature of the piece and the deadline the majority of it needs to be strictly storyboarded and carried out to a timeline so obviously the first thing I need to do this week is to keep experimenting and familiarising myself with my new drawing tools but also flesh out a fairly final plan & atleast a thumbnailed storyboard.
Aswell as the primary hand drawn character animation/rotoscoping, each scene needs to be built in 3D and textured with more hand made elements. These need to be started fairly soon so I can concentrate on the more hands on aspects of the project. During the rough planning stages I will work primarily in my sketchbook before working up some style frames. I can then produce a rough animatic to begin the editing process before any animation is done. This will save time not wasting hours drawing frames that will be cut.
While I want there to be a level of experimental work, because of the nature of the piece and the deadline the majority of it needs to be strictly storyboarded and carried out to a timeline so obviously the first thing I need to do this week is to keep experimenting and familiarising myself with my new drawing tools but also flesh out a fairly final plan & atleast a thumbnailed storyboard.
Aswell as the primary hand drawn character animation/rotoscoping, each scene needs to be built in 3D and textured with more hand made elements. These need to be started fairly soon so I can concentrate on the more hands on aspects of the project. During the rough planning stages I will work primarily in my sketchbook before working up some style frames. I can then produce a rough animatic to begin the editing process before any animation is done. This will save time not wasting hours drawing frames that will be cut.